Hello! Patch 1.0.4 is now available!
For this week – our focus remains on responding to audience feedback on pacing, balance, stability and performance. Additionally, this patch features many improvements to four non-English languages (German, Korean, and Simplified and Traditional Chinese), with more fixes both in these and all other languages to follow in our next patch.
Next week – In addition to hotfix patch 1.0.5 – we’ll be sharing our plans for our first major game feature update, tentatively slated for release in early November. The team could not be more excited for what we have cooking, and as always thank you for your ongoing support for Ara: History Untold!
- Grain production from Rice has been increased from 50 to 100 Production.
- Rice nodes now provide Grain instead of Rice.
- Soap is available to be slotted into the last Supply slot for Dwellings.
- Codex can be crafted in the Great Hearth, Gathering Hall, Town Center, and City Hall.
- General Hospitals now have two Supply slots for Soap and Power.
- Fertilizer now costs 500 Production and Production bonuses have been increased.
- Unit costs are more consistent throughout the ages.
- Herbal medicine costs are increased if you don’t have the ingredients.
- Food requirements are now lowered for higher level cities.
- Starting locations have been adjusted to favor spawns nearby food.
- Grapes no longer spawn in Savannas.
- Herbal Medicine wealth acceleration costs have been updated.
- Fuel Recipe Changes
- Production Cost changed from 1000 units to 500 units.
- Production Bonus for the second ingredient changed from 750 units to 500 units.
- The Apothecary is now a science domain improvement.
- You can now build One Grocer per city, increased from 1 per nation.
- You can now build One Inn per city, increased from 1 per nation.
- Windmills are updated to be in line with Mills and are now 8 per nation.
- The Sawmill can now be unlocked by Engineering, Metallurgy, and Shipbuilding.
- Research costs for some Techs are updated.
- Ancient History – lowered by 15
- Bronze Age – lowered by 25
- Iron Age – lowered by 25
- Antiquities – increased by 100
- Early Middle Ages – increased by 100
- High Medieval Era – no change
- Renaissance – increased by 100
- Enlightenment – increased by 100
- Machine Age – increased by 100
- Atomic Age – increased by 100
- Information Age – no change
- Singularity Age – no change
- Several conditions which could cause the game to crash have been fixed.
Significant updates to improve translations for following languages:
- German
- Korean
- Simplified Chinese
- Traditional Chinese