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Patch 1.0.3 is now live!

Thank you all so much for your feedback and positive energy – we’ve reached one week from launch and have a bit of a meatier patch available for you featuring a small amount of balance tweaks, various bug fixes around the areas you’ve reported, and a significant number of optimizations and adjustments to improve performance across a wider range of machines.

The team remains hard at work on some larger updates which we’ll have more news on soon™ but are also continuing efforts to provide regular (e.g. weekly) patches/hotfixes for the issues you’re reporting, to respond to your feedback, and to improve your quality of life while playing Ara.

Release Notes

Balance

  • Academy wealth maintenance changed from 8 to 3
  • Air Force Base food maintenance removed
  • Armory wealth maintenance removed, materials maintenance reduced from 4 to 3
  • Brewery food maintenance changed from 3 to 1, wealth maintenance changed from 5 to 1
  • Chemist wealth maintenance changed from 7 to 3
  • Community Garden wealth maintenance changed from 20 to 1
  • Data Center wealth maintenance changed from 10 to 3
  • Distillery food maintenance changed from 5 to 1, wealth maintenance changed from 8 to 1
  • Docks wealth maintenance changed from 10 to 1
  • Drydock wealth maintenance changed from 15 to 2
  • Exhibition Hall wealth maintenance changed from 15 to 5
  • Factory (upgrade from Crafting Guild) wealth maintenance changed from 10 to 5, materials maintenance 5, wood maintenance 5
  • Fermenting Hut wealth maintenance changed from 2 to 1
  • Fishing Nets wood maintenance changed from 5 to 1
  • Grocer wealth maintenance changed from 12 to 5
  • Crafting Guild wealth maintenance changed from 5 to 2, materials maintenance 2, wood maintenance 2
  • Mill wood maintenance changed from 5 to 1
  • Artisan Studio wealth maintenance changed from 20 to 5
  • Naval Base food maintenance changed from 5, wealth maintenance changed from 15 to 3
  • Nuclear Power Plant wealth maintenance changed from 20 to 10
  • Oil Well wealth maintenance changed from 15 to 5
  • Pharmacist wealth maintenance changed from 10 to 1
  • Monastery wealth maintenance changed from 5 to 1
  • Stadium wealth maintenance changed from 15 to 5
  • University wealth maintenance changed from 7 to 5
  • Windmill wood maintenance changed from 7 to 2
  • Zoo wealth maintenance changed from 20 to 3
  • Cement Plant wealth maintenance changed to 5, materials maintenance unchanged at 5
  • Resolved an issue where the SRs8000 was granting bonus Prestige to all improvements instead of just itself.
  • We have fixed an issue where in some rare cases, players were unable to demolish improvements without first reloading the game.
Settings
  • Resolved an issue where players would be unable to load into a multiplayer game due to save incompatibility.
  • We have updated the default settings (Auto Detect) for the game.
  • We have now set the maximum Frame Rate for the game to 60 by default. Users can still adjust this if they choose.
Performance
  • Resolved an issue that could cause a crash for a small number of players, when mousing over the Army panel.
  • Graphics Rendering optimizations for higher framerate, particularly when running at higher resolutions
  • Default max framerate set to 60 (can be changed by players) for less power consumption on laptops.
Stability
  • Fixed bug causing issues with repairing improvements
  • Stability improvements
  • Better detection of external/discrete GPUs

And finally, various additional minor bug fixes, stability and performance improvements to address specific reports from the community.